![]() This amount is reduced if you are in Low or High Upkeep. The amount of gold received is 100% of the unit's gold cost. Transmute cannot be used on Heroes, summoned units, nor creeps above level 5. Because of this, it is a nifty spell for any player who has trouble getting enough gold. Transmute is an unique spell as it is the only Hero-spell which specifically is used for increasing the player's amount of gold (along with killing things). It is thus easier to target ranged units that are a lot more stationary, but these usually doesn't suffer as much damage as the melee ones.Īs Healing Spray is channeled, it is possible to interrupt it with a stun. In battles where a lot of units, both friendly and hostile, moves around, it is nearly impossible to heal a decent amount of friendly units without healing the enemy as well. The major downside with Healing Spray is that it doesn't just heal your own or allied units, but all units in the target area. A good combination with this spell would be the Spirit Walker's Spirit Link. The more units you can cluster together, the more you can heal at once. It can be used to heal several units at the same time, including the Alchemist. This can be very useful, especially early in the game when fighting creeps. Healing Spray makes the Alchemist one of the few Heroes in the game with a healing ability, and the only healing Hero among the Neutral Heroes. Razzil Naypolm, Niffy Gurglebeaker, Ezzel Darkbrewer, Lapis Concocter, Savvy Foulmixer, Fictious Warpotion.ģ waves at 30 HP healed each, 280 max healĤ waves at 45 HP healed each, 385 max healĥ waves at 60 HP healed each, 490 max heal Ogre's Fists (vs Ground) Ogre's Blades (vs Ground, when Chemical Rage is activated) Goblin's Potions (vs Air)
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